Hildegard von Krone
Soul series series
Hilde from Soulcalibur IV.
First appearance Soulcalibur IV
Designed by Takuji Kawano
Voiced by
Julie Ann Taylor
Voiced by
Yūko Kaida
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Fictional profile
Birthplace Wolfkrone Kingdom, Holy Roman Empire
Fighting style Große Erbschaft
Weapon {{{weaponname }}}

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Hildegard von Krone (ヒルデガルド・フォン・クローネ Hirudegarudo fon Kurōne?), Hilde (ヒルダ Hiruda?) (Template:IPA-en) for short,[1] is a fictional character in the Soul series of video games. Created by Namco's Project Soul division, she first appeared in Soulcalibur IV and its subsequent sequels, later appearing in various merchandise related to the series. She is voiced by Yūko Kaida in Japanese, and Julie Ann Taylor in English.

A princess in the fictional European country of Wolfkrone, in Soulcalibur IV she finds her kingdom under attack by Nightmare and his forces. With her father driven insane, she takes control of the kingdom's army and seeks to revive an ancient "Hero King", Algol, in order to bring peace to the land. In Soulcalibur: Broken Destiny, the game's Gauntlet storyline (non-canon) revolves around her search for ingredients necessary to cure her father, interacting with various characters in the series. As a video game character, Hilde's fighting style is unique to others in the Soul series, allowing players to "charge" attack command inputs to increase the strength of their offensive strikes.

Since her introduction, IGN heavily praised the character, citing her gameplay and stating approval for the contrast of her design against other female characters in the series. Other sources stated similar, with some such as Edge and Game Informer describing her as the best new character introduced in the game or its predecessor, Soulcalibur III.

Conception and design

Hilde's look derived from the development team's desire to make a fully clothed "sexy" female character for Soulcalibur IV, and encasing her in armor as a result.[2] Her characteristics and personality were developed after deciding what weapons she would use, a spear and short sword.[3] While fully armored, they endeavored to keep her appearing feminine, shaping the appearance of the armor thusly and giving "peeks" of her figure beneath it. When it was pointed out to lead animator Yusuke Shibata that her short sword and related attacks appeared to display her femininity, he agreed, though added that her spear was another matter entirely.[4] After developing her appearance and character model, her backstory was developed by a team led by Yoshihiro Nakagawa, and during this process they worked out how to tie Hilde into the plot of the series.[3] In interviews, Soulcalibur IV director Katsutoshi Sasaki has called Hilde "the 'most alluring'" female character in the title,[5] designed as an opposite to characters such as Ivy and characters that "always have their boobs popping out". He added that he felt that as gaming became more accepted, characters similar to Hilde would become more common.[6]

Hilde appears as a slender woman with long, red hair. Her primary appearance encases her fully in form-fitting body armor, with red and black fabric underneath. A wolf's head,[7] the character's family symbol,[8] extends from the right pauldron and covers her helmet's visor, while the left pauldron is covered by red fabric, fastened to the center of her breastplate's collar underneath a large brooch. Beneath the armor, a red coat covers her torso, the tail of which extends past her waist. Her alternate character design consists of a long, blue dress, extending to her feet and neck, exposing her shoulders and angled towards her right leg. White gloves, shoes, and stockings cover her arms and legs, while a darker colored sash surrounds her waist and midsection, also angled to the right.[7]

In video games

Hilde is the daughter of the king of Wolfkrone, a fictional European kingdom under assault by series antagonist Nightmare's forces. After her father was driven insane, she took up the responsibility of protecting its people, leading her armies in the front lines against Nightmare. As a desperate measure, Hilde seeks the Sword of Resurrection, Soul Calibur, to bring back an ancient king who once restored peace to the world.[9] In her ending, Siegfried stands before her and requests to be executed for his responsibility in causing Nightmare's creation and the events of the series. She instead pardons him, telling him to live for the future instead of the past.[10]

In Soulcalibur: Broken Destiny's Gauntlet storyline, a side story set after the events of Soulcalibur IV, the plot revolves around Hilde and her ally Cassandra, who search for ingredients to develop a potion to cure Hilde's father. To this end they force the protagonist to assist them, and later recruit another person, Dampierre, after Hilde is briefly kidnapped.[11]


Sasaki described her fighting style as revolving around her dual weapons, comparing her to previous series character Cervantes but with the combination of her spear and short sword weapons allowing for both long distance and close-quarters combat.[12] Control of her weapons is mapped to different inputs from the player's controller, allowing the attacks to be combined and create different horizontal and vertical strikes.[13] However, as a result at long range Hilde's attacks become limited to entirely linear strikes.[14]

Several of her attacks can also be "charged" by holding controller inputs, a feature unique in the series to the character.[14] Doing so results in a stronger blow, but also creates a window of vulnerability due to the delay,[15] negatable by performing the controller input during other attacks. Hilde's strongest attack, Mystic Star and Moonlight Dance, can be triggered through this method and will be both unguardable and do a high amount of damage if they hit the opponent, though at the cost of a twenty-five second delay while charging the attack.[14]

Promotion and reception

Hilde is visible on both Soulcalibur IV arcade joysticks for the Xbox 360 and PlayStation 3.[16] To explain the new features of Soulcalibur IV, Namco released an omake manga featuring Hilde and Cassandra. Written in a humorous tone, Cassandra, representing a veteran of the series, "taught" Hilde about the game's features, while introducing the audience to aspects of Hilde's character.[8] Hilde was also featured in a promotional comic bundled with the North American release of Soulcalibur IV's Premium Edition. Drawn by UDON Entertainment for DC Comics, it served as a prelude to the events of the game.[17]

IGN listed Hilde as one of the series' top ten fighters at number ten. They cited her as a fierce opponent and "hell of a lot of fun to control", adding "...we tend to sit up and take notice when a new character shows promise...we expect she'll stick around for the long haul."[18] They additionally stated her armored appearance makes her more alluring, as well as commented on her gameplay.[19] Comparison was also made to the other female characters in the game such as Ivy, calling it a "stark contrast".[13] Additional praise was given in their review of Soulcalibur IV, stating an approval of her design combined with her personality, and a preference for her over the game's unlockable characters.[20]

Other publications have also praised the character. Game Informer called her the best of any of the new characters introduced in either Soul Calibur III or IV.[21] Edge described her as the best of the new characters in Soulcalibur IV, calling her fighting style a worthy rival to another series character, Kilik.[22] described her as the "standout newcomer" of the title, describing her fighting style as unusual and "unwieldy to watch", but easy to get into.[23] Ars Technica also called her a standout addition to the game, describing her fighting style as good for skilled players.[24] Good Game described her as an interesting character, and further named her "the hottest [...] girl in the game".[25] Shacknews stated that her combination of close and long range attacks made for "a refreshingly dynamic fighting style".[26] Topless Robot named her one of the "11 Most Dignified Videogame Heroines", suggesting that her presence in the game was added to offset the other female characters and praising the lack of "ridiculous romantic contrivances" in her character background.[27] Neoseeker praised her design an "unbelievably awesome outfit", adding that despite the lack of exposed skin, "she will win you over".[28] GameDaily featured her as one of their "Babes of the Week", stating approval for her contrast to the other females,[29] and praised the contrast of her fighting style to other characters in the series.[30]


  1. Staff (2008-08-01). "Soul Calibur IV Features Video". Neoseeker. Retrieved 2008-08-28. 
  2. Yip, Spencer (2007-09-17). "Meet Hilde, Soul Calibur IV’s new star". Siliconera. Crave Online. Retrieved 2008-08-02. 
  3. 3.0 3.1 Namco Staff (2008-07-03). "Soul Calibur IV - The Finer Points". IGN. IGN Entertainment. Retrieved 2009-09-19. 
  4. "Soulcalibur IV Development Diary" (in Japanese). Project Soul. Namco Bandai. Retrieved 2009-09-18. 
  5. Staff (Soulcalibur IV: The Agenda). Electronic Gaming Monthly (225): 59. 
  6. Yip, Spencer (2008-01-15). "Will there be Soulcalibur IV Wii? How does Yoda fight? Namco Bandai talks about Soulcalibur IV". Siliconera. Crave Online. Retrieved 2010-03-10. 
  7. 7.0 7.1 Project Soul (2008-07-31). Soulcalibur IV Limited Edition Artbook. Namco Bandai. 
  8. 8.0 8.1 Ashcraft, Brian (2008-07-29). "Learn About Soul Calibur IV From A Cute Manga". Kotaku. Retrieved 2008-08-20. 
  9. Namco Bandai Games America. Namco Bandai. Retrieved on 2008-08-01
  10. Namco Bandai. Soulcalibur IV. (Namco Bandai). Level/area: Hilde ending. (2008-07-29)
  11. Project Soul. Soulcalibur: Broken Destiny. (Namco Bandai). PSP. Level/area: Gauntlet. (2009-09-13)
  12. "Soulcalibur IV Xbox 360 Interview". IGN. 2007-09-28. Retrieved 2009-09-01. 
  13. 13.0 13.1 Haynes, Jeff (2007-09-19). "TGS 2007: Soul Calibur IV Trailer and Gameplay Impressions". IGN. IGN Entertainment. Retrieved 2009-09-26. 
  14. 14.0 14.1 14.2 Deats, Adam; Joe Epstein (2008). Soulcalibur IV. BradyGames. p. 55. ISBN 0-7440-1006-3. 
  15. Staff (2008-06-09). "Soulcalibur IV Hands-On Preview". Game Informer. Archived from the original on 2008-06-12.{2D1B953C-FCF8-4811-921B-A45766EAA236}. Retrieved 2009-09-27. 
  16. Yip, Spencer (2008-06-09). "Hori brings Soulcalibur IV arcade sticks to North America". Siliconera. Crave Online. Retrieved 2008-08-02. 
  17. UDON Entertainment (w, a)Namco staff (w), Joe Ng (a), David Grier (col). Soulcalibur IV (2008-07-31), DC Comics/Namco Bandai
  18. Schedeen, Jesse (2008-07-30). "Soulcalibur: The Top Ten Fighters". IGN. IGN Entertainment. Retrieved 2008-08-01. 
  19. Schedeen, Jesse (2008-08-18). "The Babes of Soulcalibur". IGN. IGN Entertainment. p. 3. Retrieved 2008-08-20. 
  20. Clements, Ryan (2008-07-29). "Soulcalibur IV Review". IGN. IGN Entertainment. Retrieved 2008-08-20. 
  21. Staff (September 2008). "Soulcalibur IV review". Game Informer (185): 98. 
  22. Staff (2008-08-01). "Review: Soul Calibur IV". Edge. Retrieved 2008-08-04. 
  23. Kriel, Zaid (2008-08-07). "Soul Calibur IV". Retrieved 2009-12-24. 
  24. Caron, Frank (2008-08-01). "Game Review: Soulcalibur IV". Ars Technica. Retrieved 2009-09-06. 
  25. Staff (2008-08-11). "Soul Calibur 4". Good Game. Australian Broadcasting Company. Retrieved 2009-12-24. 
  26. Breckon, Nick (2008-04-16). "Soul Calibur 4 Hands-on Impressions". Shacknews. GameFly. Retrieved 2009-09-06. 
  27. Ciolek, Todd; Rob Bricken (2008-10-15). "The 11 Most Dignified (and Thus Reasonably Attired) Videogame Heroines". Topless Robot. The Village Voice. Retrieved 2010-03-11. 
  28. Sung, Lydia (2008-08-01). "Soul Calibur IV Review". Neoseeker. p. 1. Retrieved 2009-09-24. 
  29. Babe of the Week: SoulCalibur IV's Hilde. GameDaily. Retrieved on 2008-08-25
  30. Buffa, Chris (2008-07-30). "Soul Calibur IV Review (PS3)". GameDaily. AOL. Archived from the original on 2008-08-05. Retrieved 2009-09-01. 

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